Things To Do With Fractals In Bryce
Chapter 4: The Feather Method
(Flame Fractals as textures on 2D faces, part 2)
With the 2d square still selected, let us open the Multi-Replicate Dialogue. The Multi-Replicate tool makes a copy of an object, performs a specified set of transformations on the copy, makes a copy of the copy, transforms again, and so forth, as many times as specified in the dialogue. The settings below are arbitrary. Feel free to experiment for almost limitless possibilities. If the result is too "loose", reduce your offset values.
select all squares in the select palette along the bottom of your scene window, and group them (click the little "G" icon in the scene). You can now rotate, re-position and re-size the whole group

The wireframe scene for my working example looks like this...

...and here is a quick render:

Now, de-select the group (if it is still selected) and select all squares. The Wireframe will look much the same, but some versions of Bryce can make mistakes scaling the texture if this step is omitted. Import the prepared texture as explained in chapter one of this Fractal tutorial. The top of the pictures window should look like the illustration below, showing, from left to right, the texture, the Alpha Channel, and the resulting texture with transparency. Note how Bryce inverts the greyscale of the original Alpha Channel to map the transparency correctly:

Accepting the picture drops you back into the Materials Lab where you may start with the settings shown, for a render like the one at the beginning of this chapter.

The group of squares in "As Light As A Feather" is much larger, and then I multi-replicated the whole group.
Have another look at the final render of the working example or go back to the tutorials section...
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